beyondsky The objective of this game design was to create a game that did not include hit points or anything that resembles hit points. My mind of course first went to one of my favorite genres of games, RPG Life Simulators. Games like Harvest Moon, Rune Factory, and Stardew Valley have always been an inspiration … Continue reading Game Design No Hit Points- Beyond Sky
Month: December 2016
Game Design Shootout- Touch Art
touchart Follow the link above to see my submission created for the annual game design shootout held by our professor Rick Hall. Every producer as well as our professor of game design, Rick Hall, and any others at FIEA wishing to enter, have one week to come up with the concept for a game and then … Continue reading Game Design Shootout- Touch Art
First blog post
This is the excerpt for your very first post.